A Guide to the DMR (updated)
Updated as of 9/15/10)
The Designated Marksman Rifle, also known as the DMR, looks to take the prime position away from the Battle Rifle as the most popular and effective weapon in Halo Reach. The spiritual predecessor of the BR, the DMR is a weapon that requires more skill, better timing, and just like any weapon in a video game, a little bit of luck. Read on to learn how to dominate the playing field with this powerful weapon.
Lets start with the basics. The DMR is a single shot rifle, primarily used for medium to long range combat. You can take out an opponent with 5 well placed shots, which might sound easy enough. However, you also have to take into play it has considerable reticule bloom after every shot. This addition alone makes the learning curve very steep for someone who isn’t used to reticule bloom on weapons.
The DMR comes with 15 bullets in each clip, and default spawned DMRs come with two extra clips along with the one already loaded into the weapon. That ends up being 45 shots per DMR if you don’t pick up any ammo. It sounds like a lot, but if you aren’t playing a “pro” game type where players are spawning with DMRs and plenty are to be found off of dead bodies, than you will realize just how fast you burn through the ammo.
When you first pick up a DMR, you need to understand what kind of situation it is best suited for. Medium to long range combat is best. If you get caught in a close encounter with an enemy, you are going to fare much better switching to the Magnum to take out your opponent. Use the DMR to pick off enemies for afar.
One basic tip I can not stress enough to people is shoot everything you see. This is a basic tip when using every weapon, but you would be surprised how many people won’t shoot an enemy just because they think they are only going to get one bullet into them and it will be pointless. The whole concept of “tagging” an enemy is for the case your team mate might run
into that enemy. And any advantage you can give to a team mate is an advantage for you. That one shot head start may be the deciding factor on which person is going to be watching the respawn screen, and who lives to fight another battle.
When first shooting the DMR, the reticule bloom may seem almost overwhelming. There are a few ways to help yourself out and increase the chance that you get the kill. First off, if your opponent looses his shields, then you will only need one shot to the head for a kill. If your reticule is bloomed out, wait before pulling the trigger for almost a second while it resets its self. This will ensure you have the absolute best chance to take a high percentage shot and get the kill. There is a downside to this as well. Your opponent could keep spamming the trigger and not wait to try and take a perfect shot, and he could very easily come away with the kill on you. This doesn’t happen very often, but you will more than likely run into it, especially at medium ranges. Don’t wait for the reticule to completely reset its self back to the default stage, just let it shrink for a little under a second so you get a higher percentage shot.
When looking at the reticule for aiming, take notice there is a smaller circle inside of the larger one. This is the circle you need to take aim with, because inside of that circle is where your bullets are going.
Now, don’t think the larger circle is just there for looks. It serves a purpose as well. My next tip for the DMR is learning to lead opponents. Hardly ever will you be shooting at a stationary target. Your target is going to be strafing, ducking, jumping, anything he can do to try and dodge your shots and make you miss. This is where the large reticule comes into play. Halo Reach features in game physics which require you to lead your shots on moving targets. Essentially, you are aiming and shooting where your target will be, instead of where he was.
For example. Lets say your opponent is running to the right. If you have his head inside of the far left side of the big circle in the reticule, chances are you will hit your opponent. You have to lead your shots so you can almost think of it as your enemy running into your shots. You will have to play around with this concept and get used to it. You don’t need to lead them that far, but the longer of a distance you’re at, the further you need to lead an enemy.
I’m confident that with a little bit of practice, and using these techniques from this article, you’ll improve your mid to long range game in Halo almost drastically. The DMR is primed to be the primary weapon of choice in Halo Reach, especially in more competitive game types. So make sure you grab one whenever you find one, and practice as much as you can with it. Soon, you’ll be slaying your enemies before they know what hit them.
Written By: Admin
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