Tips to Win Generator Defense

Many of our readers have been asking for tips on how to win Generator Defense. It is harder than it would seem, and connection to Bungie’s servers isn’t always the greatest, sometimes making the whole experience almost useless. But fi you are able to manage a good connection and can get in a solid game or two, these tips will help you lead your team to victory. First, we’ll look at some overall tips for both sides.

-Control the initial weapon drops

At the beginning of each round, weapons are dropped in via pods. Their locations will show for a few seconds, so find where they drop, and use these weapons early on to your advantage. They usually consist of Spartan Lasers, Rockets, and Snipers, so be sure to control these power weapons.

-Use Teamwork

Only having three players on each team, and having three generators to defend or destroy makes for an interesting game type. Strategy takes precedence over pure skill, and you must use teamwork in order to accomplish your teams objective. In this game type, wit can win over skill.

-Use the D-Pad to choose a spawn location

You are given different areas you can spawn, and this is critical for you to get to generators faster to either defend or destroy them. Make sure when you are waiting to spawn, you check every available location.

Now for a couple of Spartan specific tips.

-ALWAYS lock down the generators.

This is the absolute most critical part of winning a game of generator defense. If you do not constantly have the generators on lock down, you more than likely will not win as Spartans. I have played on teams with people that didn’t even know you could lock down the generators. This make them invulnerable to damage for a whole 30 seconds. After about a 5 second cool down, you can lock down the generator again, and keep doing this the entire round.

-Use spawning up top and DMRs to your advantage

You are given the high ground, so use it. Off of the initial spawn, have one or two guys with DMRs, and try to take out the imposing Elites before they even cross the river.

And a couple of tips for the Elites:

-You can hit generators from long range

Be sure to remember you don’t have to be standing close to a generators to do some damage to it. Use the long sight lines on the map Overlook to your advantage, and while one or two team mates attack up close, use a Needle Rifle to chip away at the generators health.

-Kill Spartans before attacking generators

If a Spartan is defending a generator, make sure to kill him before turning your attention to the generator. This may seem more like common sense, but time and time again, I see my team mates rushing in blindly, shooting at the generators and not worrying at all about the Spartan lurking right behind it with a shotgun.

Hopefully these tips will help you come out on top next time you jump into the Generator Defense hopper.


Written By: Admin

Generator Defense Preview

Generator Defense is a brand new game type being rolled out by Bungie towards the end of the beta. It features 3v3 combat, with one team being Spartans, and the other Elites. This is a different game type that Bungie has never tried before, and they seem certain it will be a hit among players.

The Spartan team objective is to defend three generators that are placed on the map. When spawning, you have a lot of choices for loadouts, and you are able to choose your spawn location. Whenever a generator is taking damage, your HUD gives you an indicator of which one, so you can swiftly go take care of the situation.

As an Elite, your single job is to destroy the generators any way you can. Shoot them, smash them, grenade them, anything you can do to do damage to them will help your team to victory. You must destroy all three generators in order to win the round. Don’t think that you’re left defenseless though Spartans. Each generator features a defense mechanism, that when triggered by one of the Spartans, gives the generators 30 seconds of invulnerability. This is key in strategy to defend the generators, because timing of this shield is everything.

Generator Defense is played on a brand new map not yet seen in the beta, Overlook. In the beta, Overlook is only used for generator defense, but it very well could be used for other game types when Reach launches this fall.

Spartans get the high ground off of the initial spawn, and have to get right to work immediately. The Elites spawn down low near a river and are rushing up to destroy the three generators.

Be sure to pay attention when you die to every different area you can spawn. Use the d-pad to scroll up and down through spawn location, and pick the one best suited for the situation.

Generator Defense hits the beta very soon, with some speculation it could be as early as the 14th. Stay tuned to haloreachtips.net for all of the latest information regarding generator defense and the Halo Reach beta.

Learn about the Arena rating system

So you played a few games in the Arena, and now you have a random number next to your gamertag. Wondering what it is? That is your Arena rating, a number you earned through playing in the Arena that ranks you among the other players.

Each game in the Arena you play earns you a rating. For the sake of keeping this simple, I’m not going to include all of the complex formulas, but instead, break down the very basics of earning a high arena rating.

First, you want to focus on kills. But don’t be mad that your team mate swooped in and took a kill you had been working on. As long as you get an assist, you’re all good. Assists are weighted equally to kills, in order to promote team play in the arena. Each death you earn takes away a certain percentage of the rating you earned, so try to die as little as possible. Also, betraying a team mate negates one kill you earned. So watch that friendly fire, it can be detrimental to your arena rating.

So let’s go back over the basics:

  • Get as many kills as possible
  • Get as many assists as possible (weighted as much as a kill)
  • Die as little as possible
  • Avoid betrayals

Sounds easy enough, right? In theory, yes, but things get a little harder since your opponents are trying to do the same things.

You must play 3 games a day to earn an arena rating  Also, your arena rating is only composed of your best three games of the day. So if you have one horrible game, but 3 amazing ones, the horrible one wont effect your rating at all.

If you earn a rating on enough days, you are ranked into a division. The divisions are:

  • Steel (1)
  • Bronze (2)
  • Silver (3)
  • Gold (4)
  • Onyx (5)

With steel being the worst and Onyx being the best. It is possible to move up and down divisions, but you would have to dramatically improve or get worse for this to happen.

At the end of each season, you are given statistics about how you compare to other players within your division. Then, a new season begins, and you start the process all over again.

Written by: Admin

Breaking down Invasion

Invasion is a game type of six Spartans on six Elites. Each team is split up into three “fireteams” of two people. Spartans spawn up top with two classes available, a DMR class and an assault rifle class. The Elites spawn bottom with two classes available, a needler class with an invisibility trait and a plasma rifle class with elite tuck and roll.You are given different areas to spawn when you are killed, and you are also given the option to spawn on your teammate as long as he is not in combat.

The main objective is for the Spartans to defend the objectives which are shield generators and a data core. The Elites are to destroy the objectives and steal the data core taking it to a waiting Phantom. Once the Elites complete each objective, more of the map opens up and the Spartans must fall back and defend the next set of objectives. Sounds simple enough right?

Throughout the whole process different loadouts will be available to use from each team ranging from a sword class with the Elites to a grenade launcher class for the Spartans. This causes much more hectic combat, and makes the whole scenario much more intense as well. With the loadouts also comes vehicle unlocks ranging from a Warthog and Ghost to a Scorpion Tank and Wraith.

The Elites have three minutes to complete each objective. If not, the Spartans automatically win. The only way for the Elites to win is for them to retrieve the data core and take it to the waiting Phantom.

This is all taking place on the largest map that has ever been released by Bunige, Boneyard.

Teamwork is key in this game type, especially from the start. Since the Spartans spawn with DMRs and on the high ground, they can easily pin and hold the advancing Elites in their spawn if team work is used. If the Elites make it past this point, it gets increasingly more difficult to stop them.

Make sure to use the different load outs to your advantage for each given situation. The grenade launchers are great against vehicles, while the shotgun class is the best for defending the data core at close range. Use these in combination with the different areas you can spawn, and you just may come out on top in Invasion.

Written by: Chris G

Edited by: Admin

A Simple Guide to the Arena

You have logged hours into the Halo Reach beta. The grab bag play lists have been fun and all, but something about constant games of Stockpile just isn’t doing it for you anymore. You want to find players who take Halo Reach more serious, compete, and most of all, play some slayer. It’s time for you to jump into the arena, Halo Reach’s ranked play list. It may seem daunting at first, but once you’ve finished reading this guide, you’ll be ready to jump in and frag the other team.

The Arena is the bread and butter of Halo Reach. It’s where the best of the best come to compete and take each other on in slayer only game types. Are you the type of person who takes Halo seriously, loves statistics, and wants the best competition possible? Then the Arena is for you, my friend.

In the beta, the Arena is limited to three game types, and two maps. The game types are Slayer, Slayer Classic, and Slayer Pro. Slayer is the basic Halo Reach setup. You have four different load out options, all featuring the same basic starting weapons (AR/pistol/2 grenades), but each with its own armor ability. Slayer classic also features the AR/Pistol start, but you only have the option of sprint as an armor ability.

Finally, Slayer Pro is the most hardcore of the three options. It features your choice of a DMR start  or Needle rifle start, each only having one grenade to begin with instead of two. If you choose the DMR, you get a frag, while choosing the Needle Rifle gets you a sticky. Also, like slayer classic, you only have the option of sprint as an armor ability. The biggest change in the pro game type however, is the removal of the radar. Add in the DMR starts, and teamwork becomes a must of you wish to survive a game of Slayer Pro.

The only two maps in the Arena are Swordbase and Powerhouse, both of which you should be accustomed to by now if you have logged a few hours in the grab bag play list. Weapon spawns stay the same, so there isn’t much of a learning curve in that aspect. Teamwork is critical on both maps, since both feature long sight lines and not many spots designed to hold and camp.

Pay attention to the location of your team mates and use your headset to communicate, even if it is only to give call outs of the other team. A team working together is going to win 99 out of 100 times versus a team that isn’t talking. Also, be sure to take note of the call outs on the maps and learn them. Bungie has been kind enough to name almost every single spot on every single map. This is located on the bottom left of your screen. Using these to communicate with teammates is essential for survival in the Arena.

Using this basic knowledge, you should feel much better about jumping into the Arena. Be on the lookout for our guide to the Arena Ranking system. Also, if you haven’t read our article on how to improve your game, go do it now!

Editor’s Note: Halo Reach is currently in the Beta at the time of this article. By the time the final version comes out, the game could be substantially different. New, revised articles will be posted once the final version has been released.

Written By: Admin

A Guide to the DMR (updated)


Updated as of 9/15/10)

The Designated Marksman Rifle, also known as the DMR, looks to take the prime position away from the Battle Rifle as the most popular and effective weapon in Halo Reach. The spiritual predecessor of the BR, the DMR is a weapon that requires more skill, better timing, and just like any weapon in a video game, a little bit of luck. Read on to learn how to dominate the playing field with this powerful weapon.

Lets start with the basics. The DMR is a single shot rifle, primarily used for medium to long range combat. You can take out an opponent with 5 well placed shots, which might sound easy enough. However, you also have to take into play it has considerable reticule bloom after every shot. This addition alone makes the learning curve very steep for someone who isn’t used to reticule bloom on weapons.

The DMR comes with 15 bullets in each clip, and default spawned DMRs come with two extra clips along with the one already loaded into the weapon. That ends up being 45 shots per DMR if you don’t pick up any ammo. It sounds like a lot, but if you aren’t playing a “pro” game type where players are spawning with DMRs and plenty are to be found off of dead bodies, than you will realize just how fast you burn through the ammo.

When you first pick up a DMR, you need to understand what kind of situation it is best suited for. Medium to long range combat is best. If you get caught in a close encounter with an enemy, you are going to fare much better switching to the Magnum to take out your opponent. Use the DMR to pick off enemies for afar.

One basic tip I can not stress enough to people is shoot everything you see. This is a basic tip when using every weapon, but you would be surprised how many people won’t shoot an enemy just because they think they are only going to get one bullet into them and it will be pointless. The whole concept of “tagging” an enemy is for the case your team mate might run into that enemy. And any advantage you can give to a team mate is an advantage for you. That one shot head start may be the deciding factor on which person is going to be watching the respawn screen, and who lives to fight another battle.

When first shooting the DMR, the reticule bloom may seem almost overwhelming. There are a few ways to help yourself out and increase the chance that you get the kill. First off, if your opponent looses his shields, then you will only need one shot to the head for a kill. If your reticule is bloomed out, wait before pulling the trigger for almost a second while it resets its self. This will ensure you have the absolute best chance to take a high percentage shot and get the kill. There is a downside to this as well. Your opponent could keep spamming the trigger and not wait to try and take a perfect shot, and he could very easily come away with the kill on you. This doesn’t happen very often, but you will more than likely run into it, especially at medium ranges. Don’t wait for the reticule to completely reset its self back to the default stage, just let it shrink for a little under a second so you get a higher percentage shot.

When looking at the reticule for aiming,  take notice there is a smaller circle inside of the larger one. This is the circle you need to take aim with, because inside of that circle is where your bullets are going.

Now, don’t think the larger circle is just there for looks. It serves a purpose as well. My next tip for the DMR is learning to lead opponents. Hardly ever will you be shooting at a stationary target. Your target is going to be strafing, ducking, jumping, anything he can do to try and dodge your shots and make you miss. This is where the large reticule comes into play. Halo Reach features in game physics which require you to lead your shots on moving targets. Essentially, you are aiming and shooting where your target will be, instead of where he was.

For example. Lets say your opponent is running to the right. If you have his head inside of the far left side of the big circle in the reticule, chances are you will hit your opponent.  You have to lead your shots so you can almost think of it as your enemy running into your shots. You will have to play around with this concept and get used to it. You don’t need to lead them that far, but the longer of a distance you’re at, the further you need to lead an enemy.

I’m  confident  that with a little bit of practice, and using these techniques from this article, you’ll improve your mid to long range game in Halo almost drastically. The DMR is primed to be the primary weapon of choice in Halo Reach, especially in more competitive game types. So make sure you grab one whenever you find one, and practice as much as you can with it. Soon, you’ll be slaying your enemies before they know what hit them.

Written By: Admin

Want to improve your game? Here are 5 basic tips to help get you on top of the leaderboards.

With the Halo Reach beta occupying most of our spare time, I have talked to many players who are just frustrated and wanting to give up. Not so fast my friends, I have came up with a few beginner tips that can also benefit even the best of players who are willing to give them a try. Most of these tips are geared more towards the Arena and slayer game types, but they will definitely help to boost your score in the social hoppers as well

1. Halo Reach is NOT Halo 3.

Some of you may be reading this first tip and be thinking, “duh, we aren’t retarded”. But you would not believe how many people I have played with who have made the comment:

“Man, this is nothing like Halo 3, I hate it.”

Yes, it is nothing like Halo 3, because it ISN’T Halo 3. How is this going to benefit you? Stop trying to play the game like it is Halo 3. With the simple additions of reticule bloom and armor abilities, many of you are thrown off and just cant figure out how to get a kill. Those two things alone make Halo Reach a completely different ballgame, and that is just the tip of the iceberg in changes from Halo 3. Accept the fact that you are going to have to learn to play a new game, adopt new play styles, and get accustomed to the mountain of changes Bungie has thrown at us.

2. Know the maps.

Yes, another very basic beginner tip, but this is one of the most important aspects of any team based first person shooter. Try to learn more than just the weapon spawns and your general way around the map. Pay attention to where doors, walls, drop offs, etc. are so when danger comes, you don’t have to think of an escape plan. If you know the minor details of the map you are playing, you will be able to react much more quickly and efficiently.

Also, pay attention to the bottom left hand of your screen. This time around, Bungie has labeled almost every single part of every map with “call outs”. Learn these as quickly as you can. Being able to call out the exact location of the enemy team can save your teammates life, and can be the different between winning and loosing, especially at higher levels of competition.


3. Learn the locations of health packs, and use them.

In Halo Reach, your shields recharge, but health does not (unless you’re an Elite). Instead, the concept of health packs has been brought back from Halo 1, and they are more helpful than ever.

Find where every single health pack is located, and try your best to stick to those areas of the map. The second you take a hit to your health, use the health pack. They respawn very quickly, so there is a very good chance it will be right back next time you take more damage. If you know these locations and stick to them, you can easily surprise someone who is under the impression you are almost dead.

Be aware health packs do not instantly heal you. There is a quick delay, so be sure you are healed back up before you jump back into the action. Also, whenever you use a health pack, it will automatically start to heal back your shield. This is a very good feature, and makes things better instead of getting full health back but having to wait on the sheild recharge.


4. Adapt to reticule bloom

Reticule bloom is the reticule growing in size after every consecutive shot, which decreases the accuracy on each consecutive shot fired. Reticule bloom also has a cool down, where it will go back to normal. This is most apparent on the DMR and sniper rifle.

You must realize, that with every consecutive shot fired within the same time period, each shot becomes less accurate. While this doesn’t present much of a problem at close range, at medium to long range, this becomes a  major issue while trying to get a head shot to finish off your opponent.

The way to adjust to this bloom, primarily with the DMR, is to let the reticule cool down and shrink a bit before trying to hit the final head shot to kill your enemy. Yes, it will seem very unnatural to stop shooting for a second, but at medium to long ranges, it will make a world of difference. Yes, you could get lucky and pin a head shot either way, but you are much better off letting the bloom shrink and nailing that head shot.

(A full in-depth article looking at the DMR will be coming soon.)

5. Assists and deaths are just as important as kills.

This is a fact that many players just seem to ignore, and they run out into the open going after one kill, and most of the time do not even end up getting it. Instead, they are met by two other teammates, and are easily overwhelmed and killed.

First off, shoot every enemy you see. You never know when that one shot to an enemy can be the difference in your teammate killing him in a DMR battle. Anything to give your team the advantage in any situation is good playing. In the Arena, assists are counted just as much as a kill are towards rating, so don’t be mad that a teammate swooped in and finished a kill. As long as you get an assist on the kill, everything is good.

Also, be sure to pay attention to deaths. In death match game types, many player seem to forget that every time you die, the opposing team is one kill closer to victory. Worry about not dying just as much as you worry about getting the next kill. If you’re chasing a weak opponent and he runs around a corner, don’t follow. More than likely, he is running to teammates, and they will be waiting to swarm you and make sure you don’t get the easy kill.


Take these tips and use them in your next match. I will promise you, that it might just give you the edge in the Arena that you need to be bumped up a division. So many players get so overwhelmed when experiencing Halo Reach for the first few times, they forget to go back to the basics.

Have another beginner tip? Add it as a comment below and share it with other readers!

Editor’s Note: Halo Reach is currently in the Beta at the time of this article. By the time the final version comes out, the game could be substantially different. New, revised articles will be posted once the final version has been released.

Written By: Holy Hitman X