With the Halo Reach beta occupying most of our spare time, I have talked to many players who are just frustrated and wanting to give up. Not so fast my friends, I have came up with a few beginner tips that can also benefit even the best of players who are willing to give them a try. Most of these tips are geared more towards the Arena and slayer game types, but they will definitely help to boost your score in the social hoppers as well
1. Halo Reach is NOT Halo 3.
Some of you may be reading this first tip and be thinking, “duh, we aren’t retarded”. But you would not believe how many people I have played with who have made the comment:
“Man, this is nothing like Halo 3, I hate it.”
Yes, it is nothing like Halo 3, because it ISN’T Halo 3. How is this going to benefit you? Stop trying to play the game like it is Halo 3. With the simple additions of reticule bloom and armor abilities, many of you are thrown off and just cant figure out how to get a kill. Those two things alone make Halo Reach a completely different ballgame, and that is just the tip of the iceberg in changes from Halo 3. Accept the fact that you are going to have to learn to play a new game, adopt new play styles, and get accustomed to the mountain of changes Bungie has thrown at us.
2. Know the maps.
Yes, another very basic beginner tip, but this is one of the most important aspects of any team based first person shooter. Try to learn more than just the weapon spawns and your general way around the map. Pay attention to where doors, walls, drop offs, etc. are so when danger comes, you don’t have to think of an escape plan. If you know the minor details of the map you are playing, you will be able to react much more quickly and efficiently.
Also, pay attention to the bottom left hand of your screen. This time around, Bungie has labeled almost every single part of every map with “call outs”. Learn these as quickly as you can. Being able to call out the exact location of the enemy team can save your teammates life, and can be the different between winning and loosing, especially at higher levels of competition.
3. Learn the locations of health packs, and use them.
In Halo Reach, your shields recharge, but health does not (unless you’re an Elite). Instead, the concept of health packs has been brought back from Halo 1, and they are more helpful than ever.
Find where every single health pack is located, and try your best to stick to those areas of the map. The second you take a hit to your health, use the health pack. They respawn very quickly, so there is a very good chance it will be right back next time you take more damage. If you know these locations and stick to them, you can easily surprise someone who is under the impression you are almost dead.
Be aware health packs do not instantly heal you. There is a quick delay, so be sure you are healed back up before you jump back into the action. Also, whenever you use a health pack, it will automatically start to heal back your shield. This is a very good feature, and makes things better instead of getting full health back but having to wait on the sheild recharge.
4. Adapt to reticule bloom
Reticule bloom is the reticule growing in size after every consecutive shot, which decreases the accuracy on each consecutive shot fired. Reticule bloom also has a cool down, where it will go back to normal. This is most apparent on the DMR and sniper rifle.
You must realize, that with every consecutive shot fired within the same time period, each shot becomes less accurate. While this doesn’t present much of a problem at close range, at medium to long range, this becomes a major issue while trying to get a head shot to finish off your opponent.
The way to adjust to this bloom, primarily with the DMR, is to let the reticule cool down and shrink a bit before trying to hit the final head shot to kill your enemy. Yes, it will seem very unnatural to stop shooting for a second, but at medium to long ranges, it will make a world of difference. Yes, you could get lucky and pin a head shot either way, but you are much better off letting the bloom shrink and nailing that head shot.
(A full in-depth article looking at the DMR will be coming soon.)
5. Assists and deaths are just as important as kills.
This is a fact that many players just seem to ignore, and they run out into the open going after one kill, and most of the time do not even end up getting it. Instead, they are met by two other teammates, and are easily overwhelmed and killed.
First off, shoot every enemy you see. You never know when that one shot to an enemy can be the difference in your teammate killing him in a DMR battle. Anything to give your team the advantage in any situation is good playing. In the Arena, assists are counted just as much as a kill are towards rating, so don’t be mad that a teammate swooped in and finished a kill. As long as you get an assist on the kill, everything is good.
Also, be sure to pay attention to deaths. In death match game types, many player seem to forget that every time you die, the opposing team is one kill closer to victory. Worry about not dying just as much as you worry about getting the next kill. If you’re chasing a weak opponent and he runs around a corner, don’t follow. More than likely, he is running to teammates, and they will be waiting to swarm you and make sure you don’t get the easy kill.
Take these tips and use them in your next match. I will promise you, that it might just give you the edge in the Arena that you need to be bumped up a division. So many players get so overwhelmed when experiencing Halo Reach for the first few times, they forget to go back to the basics.
Have another beginner tip? Add it as a comment below and share it with other readers!
Editor’s Note: Halo Reach is currently in the Beta at the time of this article. By the time the final version comes out, the game could be substantially different. New, revised articles will be posted once the final version has been released.
Written By: Holy Hitman X
Halo Reach Comments